Dodo Walk

I’ve been experimenting with Fusion360 and linked joints to help with the design of the Dodo Automata.

Back to Basics

I quite like how this is progressing but something did not look quite right. So I looked back to my animation days and Eadweard Muybridge. He took lots of photos of people and animals moving and is a great source of reference for any animator interested in Walk Cycles.

Eadweard Muybridge, Ostrich Sequence

One of the key things I spotted here is that the leg geometry is different to a human. The knee is high up in the body and the ankle is very long. This gives the impression that the knee is backwards, but that’s actually the ankle joint. Referring to some guides on drawing birds we can see the bones and muscles more clearly.

Autodesk Sketchbook – How to Draw Birds

So I’ll put all this together for the next version and hopefully will have something that looks more bird like.

Automata Magazine

The latest edition of automata magazine has a piece on the Dragon Detector and they have also expressed an interest in this project.

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